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( You save: $4.00)
Number of Players | 2-8 |
Playtime | 15-20 Min |
Suggested Ages | 8+ |
Designer(s) | Tom McMurchie |
Publisher | Calliope Games |
A beautiful and wonderfully simple game of laying a tile before your own token to continue its path on each turn. The objective is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder as there are fewer empty spaces left... and another player's tile might also extend on your own path in a direction you'd rather not go. Simple to introduce to new players, Tsuro lasts only 15 minutes and actually does work for any number from 2 to 8.
Theme:
Tsuro has an Asian spiritual theme - the lines showing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".
This theme is quite light and the game essentially plays as an abstract.
Gameplay:
The game includes tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player holds a hand of tiles. On your turn you do 2 things: place a tile from your hand onto the board next to your token and move your token as far as possible along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token hits the edge of the board or collides with another player's token, you are out of the game. The goal of the game is to be the last player left with a token on the board. Strategy thus consists of trying to drive your opponents either into each other or off the board while extending your own route in directions that will make it hard for your opponents to do the same.
Components:
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