Mouseover image to zoom

Sale Sold Out

Seasons

Out of stock
Libellud
SEASO1EN
Number of Players 2-4 Playtime 60 Min Suggested Ages 14+ Designer(s) Régis Bonnessée Publisher Libellud The best sorcerers of the kingdom have gathered at the heart of the Argos fores...
$43.00 $30.00

( You save:  $13.00)

Number of Players 2-4
Playtime 60 Min
Suggested Ages 14+
Designer(s) Régis Bonnessée
Publisher Libellud

The best sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be selected from among the competitors. Take your place!! Equip your ancestral magical items, call upon your most faithful familiars to be by your side and ready to face the challenge! Seasons is a tactical game of cards and dice that takes place in two phases: The first phase "Prelude" contains a card draft: the goal during this phase will be to create your own 9-card deck for the main part of the game and with it the strategy. Once the Prelude is finished, each player must separate their 9 cards into 3 packs of 3 cards. They will start the second phase of the game with their first pack of three cards, then gradually as the game progresses, they will get the other two packets of three cards. Next comes the Tournament: at the start of each round a player will roll the seasons dice (dice = number of players +1). These cubes give a variety of actions to the players:

  • Increase your gauge (maximum number of cards you can place on the table and in play)
  • Harvesting energy (water, fire,earth, air) to pay the cost of power cards
  • Crystallizing the energy (during the current season) to gather crystals. Crystals serve both as a resource to pay for some cards, and also as victory points in the end.
  • Draw new cards, Each player can choose only one die on their turn. The die not selected by anyone determines how many fields the "time track" would move forward.

In addition, all the dice are unique depending on the season. For example, there are not the same energies to a specific season. Throughout the game, players will have to adapt to these changes - also the "exchange rates" of energy to crystals differ during seasons - the energy not present on the dice in any given season is also the best paid during the season. At the end of the game, the crystals are added with victory points granted by the cards (minus some penalties, where applicable). The most points wins.

Success! You're subscribed! You'll be hearing from the Bandit soon!
This email has already been registered