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( You save: $13.00)
Number of Players | 1-4 |
Playtime | 90 Min |
Suggested Ages | 12+ |
Designer(s) | Alexander Pfister |
Publisher | Lookout Games |
Expedition to Newdale is the new Oh my Goods! game from designer Alexander Pfister. In this board game adaption of the successful card game, up to 4 players from 12 and up compete in different chapters to experience the world of the Longsdale kingdom once again. The story of Expedition to Newdale begins about five years after the events from Oh my Goods! Escape to Canyon Brook, but you don’t need to know the prequels at all. Every chapter of the game lasts about 90 minutes which adds up to around 12 hours of exciting campaign gameplay. And once you find your favorite chapter while playing the campaign, you can always come back and play it again to have even more fun!
At the start of the game you have your personal board, a coal mine as your start building and 5 hand cards. Depending on which chapter you are playing, the appropriate game board sits in the centre of the table. Each round is split into 5 phases which are played in order (or partially parallel, once you become more familiar with the game). In phase 1, a new event is revealed which usually changes the course of play in this round slightly (e. g., by introducing new buildings). Additionally the event card displays a fixed amount of workers which are available this round. Information which is much appreciated, as you have to place your action markers in phase 2. The latter are numbered 1 — 4 which is important for phase 4 and means that you have to plan ahead. But first phase 3: in this phase, more workers are drawn from a bag and get placed with the others. This means that productions which would have been impossible earlier (because workers were missing) are now easily done. Pushing your luck could be beneficial! Phase 4 is the opposite of phase 2. Instead of placing your workers, you will resolve their chosen action in order of their numbers. We hope you had a backup plan in place if your desired workers were not drawn in phase 3, because this might trigger an unpleasant chain of events! Not enough workers might mean that a production does not happen, which then means that you might not have enough money to build the building with your second action marker. Oh, and your third marker which was planned to directly produce in the newly built building? Well, since there is no building, there’s no place to produce in, right? Clearly: planning ahead, a little luck and good alternatives are the key to success. In Phase 5, all the players can either use a free building action or draw new hand cards. The last phase is used to resolve all buildings which do not require workers, e. g., an automatic coal production or a building which offers the conversion of a certain good to victory points. Afterwards the next round begins, of which you play a total of seven. A final scoring at the end of round seven will then show if you win or lose the game.
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