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Belfort: Her Majesty's Civil Service

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Number of Players 2-5 Playtime 120 Min Suggested Ages 14+ Designer(s) Jay Cormier, Sen-Foong Lim Publisher Tasty Minstrel Games Base Game Belfort Belfort: Her Majesty's Civil Servic...
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Number of Players 2-5
Playtime 120 Min
Suggested Ages 14+
Designer(s) Jay Cormier, Sen-Foong Lim
Publisher Tasty Minstrel Games
Base Game Belfort

Belfort: Her Majesty's Civil Service has never before seen content and is completely compatible with any edition of Belfort published previously . Will the Queen of Belfort travel the city? Will Belfort's Heritage Preservation Society alter the playing field? Will Ms. Parks and Mr. Rex hurt or help the players as they attempt to win the favor of the locksmith's guild and claim the Key to Belfort? All of these can be found in this NEW expansion that makes Belfort even more dynamic and exciting to play!

But now...let's discuss what is IN the expansion!

Less Red Tape Rules
This rules set is designed to speed up play and also focuses on precision timing for the players to challenge each other to come out on top in the end!

Heritage Preservation Society
This module will claim spots from each district and restrict their use. For use when you have less then 5 players, it will shorten the playing field making for tougher decisions for all master builders!

The Queen of Belfort
Players move the Queen to different districts in Belfort. When they build where she is located they activate and gain one of her many powers!

The Parks & Rex
Ms. Parks (a Dryad) and Mr. Rex (a Lizardfolk) will travel around the village districts. Depending upon where they are, they will alter how that part of Belfort scores - smart players will position themselves and these two bylaw officials for maximum effectiveness!

The Key to Belfort
The Locksmith Guild is one of the most powerful in Belfort! When you have them at your back, you gain their influence - but beware, for they are fickle, and if another player has their ear, all of their help will vanish!

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