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( You save: $4.00)
Number of Players | 1-4 |
Playtime | 60-90 Min |
Suggested Ages | 12+ |
Designer(s) | Corey Konieczka |
Publisher | Unexpected Games |
Base Game | 3000 Scoundrels |
Double or Nothing introduces a plethora of additional content that seamlessly integrates into 3000 Scoundrels, such as:
Advanced Technologies
Technologies now give unique abilities to give you an edge over your rivals both during the game and at the end of it.
Clear mod cards give even more variability to 3000 Scoundrels, ensuring endless ways to employ a winning strategy!
Double the Scoundrels
New job and trait cards add new abilities and double the number of possible scoundrels to 6,000!
Double or Nothing also adds a brand new type of scoundrel: the Maverick! Mavericks shake up 3000 Scoundrels as they activate during your opponents’ turns, forcing you to keep a keen eye on every move your rivals make.
Robust Solo Mode
Sitting all alone atop the West?
Double or Nothing provides a dedicated solo mode, with four unique leaders to square off against.
Each enemy needs a different strategy to defeat, keeping your approach to victory fluid and varied.
Enemies also give an expert side, increasing their difficulty when you’re ready for a new challenge!
Debts
Players can gain a debt for a quick infusion of cash, but must be careful as unpaid debts might cost precious tech points.
New Locations
Visit the Newspaper for a leg up on leads for valuable tech, or make a stop by the Loan Office to rid yourself of dangerous debts.
Extended Leader Boards
Players may now hold two additional scoundrels for bigger posses and even bigger combo opportunities.
And even more!
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