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Charterstone (Minor Damage)

Out of stock
Stonemaier Games
DA-GTG-STM700
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$44.00 $39.00

( You save:  $5.00)

PLEASE NOTE: This product has been discounted due to minor damage to the box. Our Dents & Dings products are not ideal for the collector looking for a mint copy of a game, but for those that are less concerned about the box appearance. All damage is superficial and has not impacted the game components in any way. All Dents & Dings products are final sale and are not eligible for return.

Number of Players 1-6
Playtime 45-75 Min
Suggested Ages 14+
Designer(s) Jamey Stegmaier
Publisher Stonemaier Games

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a proclamation to its citizens to colonize the vast lands beyond its borders. In an effort to build a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game scaled for up to 6 players, you construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for players to use (kind of like Lords of Waterdeep and Caylus). Thus, a few available buildings quickly grow into a bustling village with dozens of actions.

Charterstone comes with the following:

  • No rulebook: just open the box and the game will direct you what to do next
  • Engine-building elements within each game and throughout the course of the campaign
  • A branching storyline where short-term decisions influence long-term mechanisms
  • Time as a resource, affecting the cost to use buildings and player order
  • One component that has never been in a board game to date (update: 1 game has it!)
  • 75 “crates” to unlock: 350+ unique cards and 230+ wooden tokens

Your journey through Charterstone’s many secrets will take 12 games, but it doesn't end there. Your completed village will be a one-of-a-kind, variable worker-placement game.

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