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( You save: $6.00)
Number of Players | 1-8 |
Playtime | 120-240 Min |
Suggested Ages | 14+ |
Designer(s) | Corey Konieczka, Nikki Valens |
Publisher | Fantasy Flight Games |
Base Game | Eldritch Horror |
Strange is the night where black stars rise,
And strange moons circle through the skies
But stranger still is
Lost Carcosa.
–Cassilda’s Song in The King in Yellow, Act I, Scene 2
Beneath the light of a gibbous moon, poets and artists write strange verse and weave arcane sigils into their paintings. The Unspeakable One is entering the world, his horrid city is tearing its way through dimensions, and as it does so, more and more humans fall into a mindless insanity. The very people you have sworn to defend may come padding after you on a cursed night, knife in hand and the light of evil stars gleaming in their eyes. Whether you’re walking along the streets of Tokyo or through trackless jungles in the heart of Africa, you could be forced to choose between the people close to you and the people of the world.
Signs of Carcosa is a new expansion for Eldritch Horror, and inside, you’ll find enough madness to influence all of your games. Hastur enters the game as a new Ancient One, spreading dissension and insanity. Standing against this foul abomination from Aldebaran, four new investigators join the fight to save the world. A variety of new Encounter cards for every continent ensure that fresh adventures are always around the corner, even as a wealth of new conditions, spells, assets, artifacts, and Mythos cards draw you deeper into a world of madness and fear.
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