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Number of Players | 1-4 |
Playtime | 45 Min |
Suggested Ages | 14+ |
Designer(s) | Matthew Dunstan, Brett J. Gilbert |
Publisher | AEG |
In The Guild of Merchant Explorers, each player begins with one city on their personal map board.
Shuffle the terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, every player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and build new cities on the board. You can explore capsized ships for treasure — which will give you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who accomplish it first scoring more points.
At the end of a round, all the cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers comes with multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.
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