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( You save: $5.00)
PLEASE NOTE: This product has been discounted due to minor damage to the box. Our Dents & Dings products are not ideal for the collector looking for a mint copy of a game, but for those that are less concerned about the box appearance. All damage is superficial and has not impacted the game components in any way. All Dents & Dings products are final sale and are not eligible for return.
Number of Players | 1-4 |
Playtime | 45 Min |
Suggested Ages | 12+ |
Designer(s) | Phil Walker-Harding |
Publisher | Space Cowboys |
IBecome the greatest wizard of the Annual Grand Rite by gathering and managing your Materia to feed your familiar and learn your spells. Act fast to use your powers early...or wait to unleash them at full strength. Your path to victory is full of decisions and combined tactics!
IIn SpellBook, every player, accompanied by a familiar, possesses a grimoire and collects Materia to master spells and feed their familiar. The game gives pre-drawn spell sets for use in the early rounds, but soon players begin drawing spells randomly or create their own spell combinations that are common to all players. Each spell combination provides an effect that lasts the rest of the game, and the more ingenious the combination, the more powerful the effect. As the rounds progress, the game becomes a different experience each time, with more than 2,100 spell combinations being possible.
IThe game is over as soon as a magician's grimoire is complete or a familiar is fully fed, then the player with the most points wins.
ISpellBook comes with a solo mode that closely mirrors the multiplayer experience, offering a high level of challenge and an excellent way to learn the game's rules.
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