Customer Login
If you already have an account, please login using your email address:
If you already have an account, please login using your email address:
Mouseover image to zoom
( You save: $8.00)
Number of Players | 1-8 |
Playtime | 30-120 Min |
Suggested Ages | 10+ |
Designer(s) | John Garcia |
Publisher | Table Golf Association |
The Table Golf Association (TGA) is the first dexterity game that lets you design and play your own golf course.
Using 25 two-sided wooden terrain tiles, you pick the layout of the course, and make it as easy or difficult as you choose. The game includes a Tee Box and several different "holes". You complete the course by adding tiles that consist of roughs, sand hazards, trees, water hazards, and a cliff, as well as the fairway tiles. The game comes with four balls that are basically mini-shuffleboard pieces that you must flick from tee box to hole, while trying to avoid the hazards just like in real golf.
If you do hit into the hazards, every one carries its own unique mechanism to replicate the challenges of real golf. For example, hitting your ball into the sand means you must hit your next shot using the thumb of your non-dominant hand. Every hazard also limits the distance you can hit your next shot.
The game also comes with a weather die and spinner that must be rolled before each shot to determine the wind speed and direction. Golf pro player cards, which players can pick or deal out randomly, each have a different ability players can use once per hole.
Whoever has the lowest score after the last hole wins.
TGA may be played solo, one-on-one, in teams, or as a league.
If you already have an account, please login using your email address: