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Star Wars: Armada

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FFGSWM01
Number of Players 2 Playtime 120 Min Suggested Ages 14+ Designer(s) James Kniffen, Christian T. Petersen Publisher Fantasy Flight Games Huge Star Destroyers fly to battle against Rebe...
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Number of Players 2
Playtime 120 Min
Suggested Ages 14+
Designer(s) James Kniffen, Christian T. Petersen
Publisher Fantasy Flight Games

Huge Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of TIEs and X-wing. Engineering teams race to divert additional power to failing shields. Laser blasts and explosions flare all over the battlefield. Even a single ship can alter the tide of battle.

In Star Wars: Armada, you will assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You will assemble your fleet and engage the enemy. Using the game’s unique maneuver tool, you will steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it’s your job to issue the tactical commands that decide the course of battle and, perhaps, the fate of the galaxy.

Maneuver Tool

The maneuver tool is one of the game’s most innovative features and adds a unique feel to the way your capital ships must adjust for inertia as they maneuver through the stars.

It is made up of a number of segments linked with hinges, which is used to plot the ship's course. More nimble ships are permitted to turn the ship further at each hinge.

Command Stack

Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich, engaging, and highly tactical gaming experiences.

Capital ships are extremely powerful war machines, but they’re also very massive and sophisticated vessels that aren’t able to swiftly react to every development in the heat of battle. Accordingly, the key to handling these vessels effectively is learning how to plan ahead. You will want to issue your commands in such a way that your crews will be ready to execute them at just the right times.

Each of your pre-painted capital ships has a command value, which determines how many commands it has in its stack at any given point in time. During setup, you secretly construct your initial command stack, selecting from any of four different commands, each of which provides a different advantage. Once you have locked your selections, you put the commands in your stack in the order of your choice. Then, during every round of game play, you secretly select and assign a new command to your ship, placing it at the bottom of your command stack, before you reveal the command at the top of your stack and gain its benefits.

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